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- MLA
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Miller, Robin E. « Libraries May Teach Some Skills through Mobile Application Games / Kaneko, K., Saito, Y., Nohara, Y., Kudo, E., & Yamada, M. (2018). Does physical activity enhance learning performance? Learning effectiveness of game-based experiential learning for university library instruction. Journal of Academic Librarianship, 44(5), 569-581. https://doi.org/10.1016/j.acalib.2018.06.002. » Evidence Based Library and Information Practice, volume 14, numéro 3, 2019, p. 150–152. https://doi.org/10.18438/eblip29587
- APA
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Miller, R. (2019). Compte rendu de [Libraries May Teach Some Skills through Mobile Application Games / Kaneko, K., Saito, Y., Nohara, Y., Kudo, E., & Yamada, M. (2018). Does physical activity enhance learning performance? Learning effectiveness of game-based experiential learning for university library instruction. Journal of Academic Librarianship, 44(5), 569-581. https://doi.org/10.1016/j.acalib.2018.06.002]. Evidence Based Library and Information Practice, 14(3), 150–152. https://doi.org/10.18438/eblip29587
- Chicago
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Miller, Robin E. « Libraries May Teach Some Skills through Mobile Application Games / Kaneko, K., Saito, Y., Nohara, Y., Kudo, E., & Yamada, M. (2018). Does physical activity enhance learning performance? Learning effectiveness of game-based experiential learning for university library instruction. Journal of Academic Librarianship, 44(5), 569-581. https://doi.org/10.1016/j.acalib.2018.06.002 ». Evidence Based Library and Information Practice 14, no 3 (2019) : 150–152. https://doi.org/10.18438/eblip29587
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