Résumés
Abstract
Recent research specifies that game-based learning effectively engages students in classroom activities. Although there has been a prominent upsurge in game-based teaching and learning, this area has not received significant attention within the context of Gulf nations. This study investigates the perceptions, motivations, and benefits of game-based teaching-learning among school teachers, aiming to enhance the interactive learning environment. This study used a quantitative method and survey data from 505 school teachers who were actively teaching around the United Arab Emirates to reach its objectives. The majority of teachers believed that using games as a teaching tool in the classroom was a good idea. The study revealed the potential for game-based learning in the classroom and identified challenges, such as the need for rigorous game-based instructional design. We examined game-based teaching and learning’s role in contributing to interactive learning environments and its apparent benefits of improving teamwork and lowering stress among teachers.
Keywords:
- Game-based teaching-learning,
- technology in education,
- gamification,
- school education,
- quantitative study
Résumé
Des recherches récentes précisent que l'apprentissage par le jeu permet d'impliquer efficacement les étudiants dans les activités de la classe. Bien que l'enseignement et l'apprentissage par le jeu aient connu un essor important, ce domaine n'a pas reçu une attention particulière dans le contexte des pays du Golfe. Cette étude examine les perceptions, les motivations et les avantages de l'enseignement et de l'apprentissage par le jeu chez les enseignants, dans le but d'améliorer l'environnement d'apprentissage interactif. Pour atteindre ses objectifs, cette étude a utilisé une méthode quantitative et des données d'enquête provenant de 505 enseignants dans les écoles de la région des Émirats arabes unis. La majorité des enseignants ont estimé que l'utilisation des jeux comme outil d'enseignement en classe était une bonne idée. L'étude a révélé le potentiel de l'apprentissage par le jeu en classe et a identifié des défis, tels que la nécessité d'une conception pédagogique rigoureuse basée sur le jeu. Nous avons examiné le rôle de l'enseignement et de l'apprentissage par le jeu dans la création d'environnements d'apprentissage interactifs, ainsi que ses avantages apparents en termes d'amélioration du travail d'équipe et de réduction du stress chez les enseignants.
Mots-clés :
- Enseignement-apprentissage basé sur le jeu,
- technologie dans l'éducation,
- ludification,
- enseignement scolaire,
- étude quantitative
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