Abstracts
Abstract
At a time when the video game industry is booming in Canada and game studies departments begin to emerge in universities, this article assesses the evolution of video game design theories. These can be considered as the combination of two worlds, design theories and video game studies, a union that seems largely under-examined. Using a theoretical model drawn from design theory, namely “the eclipse of the object,” this article reveals similarities between design and video game design theories. It argues that the parallels that can be drawn between these theories constitute the basis for a shared theoretical outlook. Building on this commonality, this paper concludes with some suggestions concerning research, pedagogy, and the video gaming industry that aim at unifying these two domains.
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Appendices
Remerciements
L’auteure souhaite remercier le professeur Rabah Bousbaci pour ses encouragements ainsi que pour ses conseils avisés concernant le modèle de l’éclipse de l’objet.
Note biographique
Laureline Chiapello est doctorante à la Faculté de l’aménagement de l’Université de Montréal, au sein du parcours Histoire et théories du design.