Cite this article
- MLA
-
Miller, Robin E. "Libraries May Teach Some Skills through Mobile Application Games / Kaneko, K., Saito, Y., Nohara, Y., Kudo, E., & Yamada, M. (2018). Does physical activity enhance learning performance? Learning effectiveness of game-based experiential learning for university library instruction. Journal of Academic Librarianship, 44(5), 569-581. https://doi.org/10.1016/j.acalib.2018.06.002." Evidence Based Library and Information Practice, volume 14, number 3, 2019, p. 150–152. https://doi.org/10.18438/eblip29587
- APA
-
Miller, R. (2019). Review of [Libraries May Teach Some Skills through Mobile Application Games / Kaneko, K., Saito, Y., Nohara, Y., Kudo, E., & Yamada, M. (2018). Does physical activity enhance learning performance? Learning effectiveness of game-based experiential learning for university library instruction. Journal of Academic Librarianship, 44(5), 569-581. https://doi.org/10.1016/j.acalib.2018.06.002]. Evidence Based Library and Information Practice, 14(3), 150–152. https://doi.org/10.18438/eblip29587
- Chicago
-
Miller, Robin E. "Libraries May Teach Some Skills through Mobile Application Games / Kaneko, K., Saito, Y., Nohara, Y., Kudo, E., & Yamada, M. (2018). Does physical activity enhance learning performance? Learning effectiveness of game-based experiential learning for university library instruction. Journal of Academic Librarianship, 44(5), 569-581. https://doi.org/10.1016/j.acalib.2018.06.002". Evidence Based Library and Information Practice 14, no. 3 (2019) : 150–152. https://doi.org/10.18438/eblip29587
Export the record for this article
RIS
EndNote, Papers, Reference Manager, RefWorks, Zotero
ENW
EndNote (version X9.1 and above), Zotero
BIB
BibTeX, JabRef, Mendeley, Zotero